I’m at SIGGRAPH and SCA (the Symposium on Computer Animation) this week. Here is a doodle I did while listening to yesterday’s SCA keynote (Jeff Lieberman, who gave a really terrific talk):

(The Processing source code is here.)
I like to use these as desktop pictures.
Saturday’s keynote was from Eric Goldberg, a Disney animator. (Among many other things, he animated the Genie in Disney’s Aladdin.) He talked about hand-drawn animation, which is somewhat different from computer animation not just in technology, but in approach.
In computer animation, although shots and scenes are planned according to how they will play on the screen, construction is usually done by making a model, or series of models, which can be moved in whatever way the shots require. Goldberg, by contrast, starts drawing a character in any frame with a line of action, with the idea of what he wants to get across; everything else supports that, and importantly, can change to support that: the constraints have to do with continuity and believability, not with a model’s capabilities.
This is a nice freedom that we don’t often have in computer systems (for animation or anything else). I am not sure how computer systems might be more flexible, without losing some of the nice things about having such structured models; but at any rate there is something important in the notion of letting the idea shape the thing.